 | Television - Batman: The Series - Gadgets - The Utility Belts
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Return to the Batcave: The Misadventures of Adam and Burt

The Belts make the men! The Utility Belt served as tool used to carry around everything that the Dynamic Duo could need. Below is a list of what might be found on the belts...
Bat-antidote Powder (used to recover from any form of poison)
Bat-cillin (also called Bat-acillin, available in lozenge form to prevent infection)
Mobile Phone Bat-plugs (enable use of a portable Bat-phone)
Bat-gas (also called Bat-sleep, used to put people to sleep)
Bat-awake (counteracts effects of Bat-gas)
Anti Bat-sonic device (deflects energy beams)
Underwater Bat-sonar Device (can be attached to tracking devices to enable them to work underwater)
Bat-homing Devices (can be rendered ineffective by some metal alloys)
Emergency Bat-air Pumps (used for pumping up Batmobile tires)
Bat-respirators (used for traveling underwater)
Remote Batcomputer (allows access to the Bat-computer's databanks from any distance)
Bat-detector (can be set to super laugh track sensitivity)
Bat-plugs (go in nostrils, to prevent inhalation of poisonous fumes)
Anti Short-circuiting Brain Bat-electrodes (also known as Anti Short-circuiting Bat-brain Electrodes)
Mini-charge (puts out 5000 Volts)
Remote Control Batcomputer Oscillator (activates Radio Frequency Bat-generator in Batcomputer, accepts Batman's voice commands)
Bat-melter (for locks)
Emergency Bat-communicator (fits on jacket lapel, or disguised as cufflinks)
Anti Eavesdrop Bat-plug (placed on telephone mouthpiece)
Remote Batmobile Control Phase Advancer (brings Batmobile to user's current position)
Small Echoing Seal Pulsator (tracking device for seals)
Super-thermalized Bat-skivvies (also known as bat-thermal underwear, protect against Mr. Freeze's freeze gun)
Batrope (used in the Bat-climb)
Anti Radioactive Bat-pill
Bat X-ray deflector
Special Exploding Batarang
Bat-cuffs
Bat-sound Amplifier
Trusty Bat-deflector
Bat-fan
Small Batcave Improvement Loan
Empty Alphabet Soup Bat-container
Bat-negative Ion Attractor
Instant Unfolding Bat-costumes complete with Utility Belts (add warm water)
Shark Repellent Bat-spray
Heel-and-toe Bat-rockets (experimental)
Portable Ultra-violet Bat-ray (used to set off explosions)
Bat-geiger Counter (detects radiation and indicates which direction it's in)
Pipe of Fog Bat-reverser
Anti Blast Bat-powder
Insecticide Bat-bomb
Bat-tweezers
Bat-shield
Miniature Bat-communicator
Bat-ear Plugs (block out any sound over 14,000 decibels)
Anti Thermal Bat T-shirts (provide protection from explosions)
Anti Lethal Fog Bat-spray
All Purpose Bat-swatter
Reverse Thermal Bat-lozenge
Ice Batarang
Ice Batrope
Bat-tools (for picking locks)
Bat-synchronizer (moves lips of the Bat-dummy)
General Emergency Bat-extinguisher (can remove fog from a room)
Batmobile Bat-tracker Device (leads the user to current position of Batmobile)
Bat-file (for escaping from handcuffs)
African Death Bee Antidote Pill
Bat-brush
Laser Bar Cutter
Bat-hooks
Bat-chemical (makes metal 20 times heavier)
Anti Alvino Ray Bat-disintegrator
Steam Neutralizing Bat-pellets
Three-Seconds-Flat Bat-vault Combination Unscrambler
Anti-percussion Asbestos Bat-flax
Bat-bomb Machine (defuses bombs)
Bat-hook (attached to suction cup, allows things to be hung on wall)
Bat-gauge (used to search for hidden doors)
Laser-gun (can be used to melt things)
Special Super Thermal B Long Underwear
Universal Drug Antidote Pill
Anti-freeze Capsule
Anti-mesmerizing Bat-reflector (for deflecting Mad Hatter's Super Instant Mesmerizer)
Bat-key (though likely highly illegal, can open any door in Gotham)
Insulated Bat-clips (for cutting electrical wires safely)
Bat-inverser (reverses the polarity of electric currents)
Bat-pellet (explodes on contact, releasing cloud of white smoke)
Bat-knife (excellent for cutting bonds)
Emergency Tank of Bat-oxygen (comes in handy when running low on air)
Anti-Penguin-gas Pills (counters the effects of Penguin’s knock-out gas)
Bat-magnet (compact, powerful magnet which is useful for stealing guns from villains' hands)
Transitorized Shortwave Bat-transmitter (used for sending signals to the Batcave)
Infra-red Eye Goggles (allow the Dynamic Duo to see in the dark)
Bat-radio (much like a walkie-talkie)
Adhesive Bat-bombs (small explosive devices with an adhesive which will stick to any surface. They are on a delayed detonation.)
Particle Bat-accelerator Units (creates a anti-charge which negates the effects of Mintrel's static bolts)
Sad pill (used to counter the effects of Egghead's sleeping gas egg; however, the dosage was a little strong, resulting in a few moments of weeping by the Dynamic Duo.)
Plastic explosives
Bat-antifreeze activating solution (is rubbed on skin & costumes to prevent attacks from Mr. Freeze's gun)
Bat-compass
Bat-nesia gas (instantly puts a person to sleep and erases their memory)
Counter-hypnosis Bat-pellets (protect the user from any kind of hypnosis or mesmerism)
Wayne Manor housekey (in case they get locked out accidentally)
Bravery tablets (counteracts the effects of fear gas)
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