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Television - Batman: The Series - Gadgets - The Utility Belts
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Batgirl Promo | Return to the Batcave: The Misadventures of Adam and Burt

The Belts make the men! The Utility Belt served as tool used to carry around everything that the Dynamic Duo could need. Below is a list of what might be found on the belts...
  • Bat-antidote Powder (used to recover from any form of poison)
  • Bat-cillin (also called Bat-acillin, available in lozenge form to prevent infection)
  • Mobile Phone Bat-plugs (enable use of a portable Bat-phone)
  • Bat-gas (also called Bat-sleep, used to put people to sleep)
  • Bat-awake (counteracts effects of Bat-gas)
  • Anti Bat-sonic device (deflects energy beams)
  • Underwater Bat-sonar Device (can be attached to tracking devices to enable them to work underwater)
  • Bat-homing Devices (can be rendered ineffective by some metal alloys)
  • Emergency Bat-air Pumps (used for pumping up Batmobile tires)
  • Bat-respirators (used for traveling underwater)
  • Remote Batcomputer (allows access to the Bat-computer's databanks from any distance)
  • Bat-detector (can be set to super laugh track sensitivity)
  • Bat-plugs (go in nostrils, to prevent inhalation of poisonous fumes)
  • Anti Short-circuiting Brain Bat-electrodes (also known as Anti Short-circuiting Bat-brain Electrodes)
  • Mini-charge (puts out 5000 Volts)
  • Remote Control Batcomputer Oscillator (activates Radio Frequency Bat-generator in Batcomputer, accepts Batman's voice commands)
  • Bat-melter (for locks)
  • Emergency Bat-communicator (fits on jacket lapel, or disguised as cufflinks)
  • Anti Eavesdrop Bat-plug (placed on telephone mouthpiece)
  • Remote Batmobile Control Phase Advancer (brings Batmobile to user's current position)
  • Small Echoing Seal Pulsator (tracking device for seals)
  • Super-thermalized Bat-skivvies (also known as bat-thermal underwear, protect against Mr. Freeze's freeze gun)
  • Batrope (used in the Bat-climb)
  • Anti Radioactive Bat-pill
  • Bat X-ray deflector
  • Special Exploding Batarang
  • Bat-cuffs
  • Bat-sound Amplifier
  • Trusty Bat-deflector
  • Bat-fan
  • Small Batcave Improvement Loan
  • Empty Alphabet Soup Bat-container
  • Bat-negative Ion Attractor
  • Instant Unfolding Bat-costumes complete with Utility Belts (add warm water)
  • Shark Repellent Bat-spray
  • Heel-and-toe Bat-rockets (experimental)
  • Portable Ultra-violet Bat-ray (used to set off explosions)
  • Bat-geiger Counter (detects radiation and indicates which direction it's in)
  • Pipe of Fog Bat-reverser
  • Anti Blast Bat-powder
  • Insecticide Bat-bomb
  • Bat-tweezers
  • Bat-shield
  • Miniature Bat-communicator
  • Bat-ear Plugs (block out any sound over 14,000 decibels)
  • Anti Thermal Bat T-shirts (provide protection from explosions)
  • Anti Lethal Fog Bat-spray
  • All Purpose Bat-swatter
  • Reverse Thermal Bat-lozenge
  • Ice Batarang
  • Ice Batrope
  • Bat-tools (for picking locks)
  • Bat-synchronizer (moves lips of the Bat-dummy)
  • General Emergency Bat-extinguisher (can remove fog from a room)
  • Batmobile Bat-tracker Device (leads the user to current position of Batmobile)
  • Bat-file (for escaping from handcuffs)
  • African Death Bee Antidote Pill
  • Bat-brush
  • Laser Bar Cutter
  • Bat-hooks
  • Bat-chemical (makes metal 20 times heavier)
  • Anti Alvino Ray Bat-disintegrator
  • Steam Neutralizing Bat-pellets
  • Three-Seconds-Flat Bat-vault Combination Unscrambler
  • Anti-percussion Asbestos Bat-flax
  • Bat-bomb Machine (defuses bombs)
  • Bat-hook (attached to suction cup, allows things to be hung on wall)
  • Bat-gauge (used to search for hidden doors)
  • Laser-gun (can be used to melt things)
  • Special Super Thermal B Long Underwear
  • Universal Drug Antidote Pill
  • Anti-freeze Capsule
  • Anti-mesmerizing Bat-reflector (for deflecting Mad Hatter's Super Instant Mesmerizer)
  • Bat-key (though likely highly illegal, can open any door in Gotham)
  • Insulated Bat-clips (for cutting electrical wires safely)
  • Bat-inverser (reverses the polarity of electric currents)
  • Bat-pellet (explodes on contact, releasing cloud of white smoke)
  • Bat-knife (excellent for cutting bonds)
  • Emergency Tank of Bat-oxygen (comes in handy when running low on air)
  • Anti-Penguin-gas Pills (counters the effects of Penguin’s knock-out gas)
  • Bat-magnet (compact, powerful magnet which is useful for stealing guns from villains' hands)
  • Transitorized Shortwave Bat-transmitter (used for sending signals to the Batcave)
  • Infra-red Eye Goggles (allow the Dynamic Duo to see in the dark)
  • Bat-radio (much like a walkie-talkie)
  • Adhesive Bat-bombs (small explosive devices with an adhesive which will stick to any surface. They are on a delayed detonation.)
  • Particle Bat-accelerator Units (creates a anti-charge which negates the effects of Mintrel's static bolts)
  • Sad pill (used to counter the effects of Egghead's sleeping gas egg; however, the dosage was a little strong, resulting in a few moments of weeping by the Dynamic Duo.)
  • Plastic explosives
  • Bat-antifreeze activating solution (is rubbed on skin & costumes to prevent attacks from Mr. Freeze's gun)
  • Bat-compass
  • Bat-nesia gas (instantly puts a person to sleep and erases their memory)
  • Counter-hypnosis Bat-pellets (protect the user from any kind of hypnosis or mesmerism)
  • Wayne Manor housekey (in case they get locked out accidentally)
  • Bravery tablets (counteracts the effects of fear gas)
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